

Whilst it wasn’t quite as scary as we had hoped, we did get some good jump scares. It was a distinctive take on the evil toys theme, with a devilishly crude sense of humour to it. We simply have to note how ingenious the finale was, providing one last brain teaser with a unique solution that felt very satisfying to solve. Whilst this was frustrating at the time, once it was resolved we had a good laugh at the solution and moved onto the rest of the room, which flowed well and had some cracking puzzles. We ended up needing a couple of clues to work things out, even though we understood the existing signposting in the room. You have a strict order to work in, which caused us to waste a lot of time feeling hopeless. This room is very linear, meaning if you get stuck on one puzzle you can’t move onto something else whilst considering the solution. Each puzzle incorporated toys in some way, shape or form, making it a real delight to progress through the room. The variety within this room was impressive, with there being a fair balance of hunting for items, logic solving, sequencing and even some physical tasks. The puzzles were the real star of the show with the escape room having a clear goal that we had to work towards and a vague guide of what we had to do to achieve that. We found this to be highly entertaining and chuckled at quite a lot of the vulgarity, however it’s definitely not going to be to everyone’s tastes. This isn’t a room for those who are easily offended by anything crude, as there are plenty of innuendos and some puzzles even incorporate some very ‘choice’ words. Interestingly enough, the room heavily focussed on humour. However, we did enjoy the light scares from the actor. It would’ve been nice to have some more practical prop based effects be used for scares in this room. The ever-present threat of Wynne certainly kept us nervous and a well-hidden jump scare had one of our group recoil in fear whilst the rest of us watched on laughing. Whilst there were some grisly elements, we feel given the age rating they could’ve gone further. However, from what we caught he was a ‘real character’ providing some good laughs with his playful yet maniacal nature.Īs we delved deeper, we started uncovering the darker side of Poppa Plock’s toy making process. It would’ve been nice had his audio played out over the main speakers in the different rooms to ensure you didn’t miss out on the narrative he provided. Unfortunately, he was a little quiet and sometimes it was hard to make out what he was saying. Initially, the room appeared to be an innocent toy workshop, aside from the eerie presence of Oki Cokio who consistently taunted us throughout the game. Our goal was to help him fix Roy, the latest creation of Poppa Plock and halt the murderous doll Oki Cokio. Whilst the majority of the scares came from Wynne, there was definitely a creepy atmosphere to the room. Wynne was a clear highlight of the escape room, helping to differentiate Poppa Plock’s from the many other horror escape rooms which we have experienced. Not only did he keep us entertained, but his boisterous unannounced entrances to the room provided us with a couple of mild jump-scares throughout the experience. Having a theatrical element to the room with this character really helped immerse us into the experience. He was in fact a living wind up soldier toy, who provided us with many laughs as long as we kept winding him up. Given we were about to enter the workshop of a demented toymaker, our host wasn’t the usual sort. After a little bit of research, it turned out that Poppa Plock’s Wonky Workshop wasn’t a new game as such, but a relocated one from the now defunct Handmade Mysteries.īefore entering the room, we were introduced to the wacky world of Poppa Plock’s with our room host Wynne. Having visited many of their other rooms and coming out singing their praises, we were really excited to see how they’d approach the horror genre. Our curiosity was piqued when we heard that Houdini’s Escapes would be opening an 18+ escape room with a horror theme.
